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The State of the Game

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Coming back from the fantastic onGamestart conference in Warsaw Poland, I’m more excited than before about the state of HTML 5 game development. Back in 2009 when I first heard of HTML5 is was skeptic to say the least about it rising to be a rival to Flash. 98% claimed market penetration a great visual editor, a full grown IDE, myriads of third party and open source libraries and legions of designers and developers used to those tools Flash was here to stay for a longtime.

With the rise of mobile things have changed though:
Flash is no longer the dominant multi plattform runtime and there is a huge infrastructure for traditional web and javascript development that can be used by game developers now.
And with an evergrowing number of game engines one certainly doesn’t have to start from scratch.

IMHO it can’t be too long before we’ll see the highly flash optimized gamesites like omgpop.com and even client based systems like PartyPoker make the switch to HTML5. Of course some more legwork like encryption systems will to be done, but I can see that coming up already.

In the end I would say that Flash won’t die for a longtime and it doesn’t have to, but we’ll see more and more of the new stuff coming written in HTML5/Javascript and beginning to make use of the upcoming WebGL 3D engines which will truly push webgames into a new dimension.

All in all it’s exciting times to be in the webgame business!


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